Devlog

Dispatches from the shed. Balance passes, new ships, bug hunts and the occasional victory lap โ€” as it happens.

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23 July 2026

500 Rockets, 10 FPS, and the Hunt for the Missing Frames

How we took a screen full of rockets from a 10-FPS slideshow to a smooth 100 โ€” and the two surprises we found on the way.

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23 July 2026

Welcome to the Devlog

Hello, pilots.

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4 August 2026

Five Hundred Ships That Think

Last time we tamed the rockets. This time, the swarm itself: how 500 enemy ships went from a 15-FPS slideshow to 80โ€“100 FPS โ€” with a crash course in why games slow down at all.

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27 July 2026

The Forge โ€” feed one gun to another

Weapons can now eat each other. Feed a Tesla Coil to a Plasma Bolt and the plasma starts chaining. 29 donor aspects, 15 hand-authored resonant pairs, and one very uncomfortable button.

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23 July 2026

Mods, rebuilt โ€” fill the rails, earn the set

The mod system got a ground-up refactor: per-module drive slots, same-category set bonuses up to +250%, mods on drones, and an item that hands you a fifth slot.

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22 July 2026

A website, a trailer, and a very large Guide

neonarmada.info is live โ€” key art, a trailer, and an in-depth field guide to the entire arsenal.

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